Campaña |
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IdE HdO EMdT EDdW LGdS UCsDH BlSA DalO HaT Libertad ERdN UIdO CdF |
Era |
GW Ledlh Pd - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The cruel life on the steppes tends to weed out the weak early on and harden those that remain. For this reason goblins are nowhere near as common on the steppe as they are elsewhere. Those that do survive often make themselves useful as scouts or scavengers. In hunting parties they specialise in the use of barbed harpoons to lame prey, allowing an easier kill for their larger orcish bretheren.
Notas Especiales: Esta unidad es capaz de enlentecer a sus enemigos, reduciendo a la mitad su velocidad de movimiento y daño de ataque hasta que acabe el turno.
Procede de: | |
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Se convierte en: | Steppe Flanker Steppe Striker |
Coste: | 15 |
PV: | 26 |
Movimiento: | 6 |
PX: | 30 |
Level: | 1 |
Alineamiento: | caótico |
ID | Steppe Hunter |
Habilidades: |
knife de corte | 3 - 2 cuerpo a cuerpo | ||
harpoon de penetración | 4 - 2 a distancia | ralentiza |
Resistencias: | |
---|---|
de corte | 0% |
de penetración | 0% |
de impacto | 0% |
de fuego | -20% |
de frío | 20% |
arcano | 0% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Abismo | 99 | 20% |
Aguas profundas | 99 | 20% |
Aguas someras | 3 | 20% |
Aldea | 1 | 60% |
Arena | 1 | 30% |
Bosque | 1 | 60% |
Campo de setas | 2 | 40% |
Colinas | 1 | 50% |
Cueva | 1 | 40% |
Montañas | 3 | 50% |
Nieve | 1 | 40% |
Pantano | 2 | 30% |
Pared de cueva | 99 | 20% |
Pradera | 1 | 40% |